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Collaborative Game Development

My Baby Pooped a Mythic

A collaborative Roblox project where an intentionally absurd progression loop is backed by explicit ownership, integration gates, and QA.

Role
Systems · Integration · QA
Status
Active development
Stack
Luau · Roblox Studio · Git
Provenance
Collaborative project · Van, Aian, Jericko

Built with Aian and Jericko, the game revolves around gathering food, feeding or planting it, babies producing poop/gems, selling or fertilizing the result, and reinvesting into progression such as Backpack capacity, Poop Basket capacity, Nursery Luck, garden systems, collections, and rarity/RNG reveals. Ownership rotates by phase and the portfolio keeps collaboration visible.

08 / Collaborative Game DevelopmentMy Baby Pooped a MythicActive development · 2026

00 / System

How the work connects.

  1. 01Gather
  2. 02Feed / Plant
  3. 03Baby
  4. 04Poop / Gem
  5. 05Sell / Fertilize
  6. 06Upgrade
  7. 07Collect
  8. 08Verify
01Collaboration

The case study is about shared development, not solo ownership.

Work is divided by phase and responsibility, then brought back together through shared profile data, integration gates, review, and QA. The roles are not treated as permanent individual ownership of the whole game.

02Assigned systems

One major assigned phase centered on baby systems, the Crib Machine, and collections.

That phase covered baby RNG, ownership and storage, active babies, guarantee behavior, Baby Index, Poopdex, networking, profile migration, and related UI/world integration. Other phases rotate responsibility across the team.

03Integration

Systems are designed to survive contact with everyone else’s systems.

The project uses explicit phase ownership, shared persistence boundaries, Script Sync checks, integration tests, exploit/security review, and release-candidate QA rather than assuming an isolated feature is complete because it works alone.

04Verification

Testing and fairness rules are part of the game design.

Deterministic checks, integration verification, manual QA, migration review, and correction follow feature work. Monetization is kept deterministic and separate from core Luck/RNG odds so paid systems do not quietly redefine the progression rules.